Less Tech is a very popular Mod that many Minecraft gamers have found enjoyment in using. However, many may wonder why so few people have used it. In most cases, people choose a mod based on its style, whether it’s creative or realistic. They then search for the type of “mod” they enjoy using (MineCraft, for example) and find that none exists that fits their needs. But I’d like to present a new concept, one that solves the problem for people searching for a more tech-oriented mod for their game.
It goes without saying that MineCraft is a creative game with great graphics, but it doesn’t really have much in the way of tech-added features. It would make for an excellent base for a tech mod, because there are some great ideas involved. There are many recipes and objects that give new meaning to the resources you gather and mine from the game.
Unfortunately, MineCraft uses vanilla technology, meaning that the items and blocks that modify gameplay are not compatible with the new creative features. For example, despite the fact that you can build stairs, beds, and other similar structures in minecraft, the only block that can be modified is the alderman. You can’t put a table in it, for example, because it won’t be able to support your weight. This seems silly, but if you haven’t played much modding before, this is just the right kind of mod for you!
I propose that we use mods that complement the minecraft games, rather than trying to change the entire game structure. What do I mean by that? For instance, I would love to have more ore in my game, so I would look into mods that add more ores to the game. If you combine dragon farming with more ore naturally occurring in the game, you can create the basis for much more elaborate and creative mining techniques.
Basically, if I want to mine veins of either sand dirt or gravel, I should be able to. If I want to build stairs, mine them and then set them on fire, I should be able to. If I want to make a table, build one, place an enchanting table on top, and collect the accumulated ores and sell them for my profit, then I should be able to. All of these features are possible, because I have the right type of resource in my game and by using creative resources that allow me to utilize them properly, I can make the most of them.
The most exciting part about this whole idea is that it is not dependent upon the use of mods. I can simply download and install an ore biome generator, which will generate a limited number of ores that are more profitable than others. I can also use the same technique with creative items and block recipes, such as generating more metal bars from an iron instead of using more ore. As long as I have sufficient amounts of oxygen and water in my world, I should have no trouble at all farming more ore naturally than I could with a mod. What I love about this entire approach is that I am not cheating myself out of fun or enjoyment. I am just doing something a little bit more straightforward.